Goblin Bait
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 Campaign/Adventure Hooks

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TheRonin
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PostSubject: Campaign/Adventure Hooks   Campaign/Adventure Hooks EmptyThu Sep 25, 2014 1:45 pm

Below are random campaign or adventure hooks featuring elements of the world already created.
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TheRonin
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PostSubject: All that Glitters - Campaign Hook   Campaign/Adventure Hooks EmptyThu Sep 25, 2014 3:06 pm

The mysterious, elusive eldritch Arctic Elves have announced they are visiting the Hoflan Capital. Unofficially many believe they will be petitioning the halfling government to end its endorsement of slavery. They are rumored to be bringing an Kellith artifact with them as a gift and sign of good will. The Artifact: The Dragonstone. A piece of the original gold mound from the legend of Kellith and Dragon. Rumor has it it has marvelous and powerful abilities

Only there darker forces who would want the stone, for it is also sacred to dragon kind.
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TheRonin
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PostSubject: Valor's Chosen   Campaign/Adventure Hooks EmptyThu Sep 25, 2014 6:19 pm

Thousands of years ago the Paladin Arturia was once forced to let a great evil skinwalker live so that she might defeat a more dangerous foe. This failing has eaten away at her for all these years. She feels the guilt of every death he has caused since that day. After her ascension she was bound by the laws of non interference and unable to end the threat her foe has caused.

But now the evil has returned to threaten The Castle of the Sacrament and all it stands for. A mysterious mark appears on those chosen by the goddess herself to defeat the villain and finish what the paladin started so long ago.

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TheRonin
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PostSubject: First steps   Campaign/Adventure Hooks EmptyThu Sep 25, 2014 6:27 pm

Start this party about level 2 or 3, as commoners.


In the dusty magic poor kingdom of A'lenar tel A'ner (Aner for short) a Pixie escapes from bondage, fleeing to the kindest looking people she can find, she promises the PCs she will teach them the secrets of arcane power if they can A) Retrieve her tiny spellbook from her cruel slave master, and B) smuggle her home across the desert to the secret grove that houses her kind.

Can the PC's make it across the desert and survive long enough to learn their new powers before the Slave Owner's mercenaries catch up with them?

(Convert NPC levels to PC levels when the pixie gets home, magic classes from what she teaches, mundane classes from the adventure itself)

This can be used a prelude to a later campaign, as the heroes will turn with their powerful abilities at the end.
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TheRonin
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Posts : 122
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PostSubject: Right before Reason   Campaign/Adventure Hooks EmptyThu Sep 25, 2014 6:56 pm


Young, Beautiful and Kind but with sad eyes is how everyone describes the town's Priestess/Priest of Lanna. However this year's lottery has picked just that person for the yearly sacrifice to the Elemental Prince of Wind.

Already at their breaking point this is the last straw. The Village calls for volunteers to intercept the carriage carrying off their holy person and return them at all costs.

Unfortunately the "protection" of the Prince of Wind is the only thing keeping the cast Hobogoblin nation to the south at bay.
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