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 Deities of the Western Continent

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TheRonin
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PostSubject: Deities of the Western Continent    Deities of the Western Continent  EmptySat Jul 25, 2015 8:51 pm

Far over the sea to the west is the home continent of the human civilization that now populates most of the great central valley of Anor. They share their home continent with a civilization of Hobgoblins and Halflings. Small populations of Elves also exist. Along with the main 12 deities they worship a variety of lesser gods. Some of which have made it to the northern kingdoms, some have not.

The Western Continent of Aulund (Ancient Western Common for Old-Land, or Our-Land depending on the translator) contains cities dozens of times larger than anything on the eastern continent of Anor, the military might of Aulund is staggering if the kingdoms could ever be united in common cause. However they are mostly isolated, aside form the hofflan colonies. The great leaders of the past who colonized Anor no longer exist, except in mountains and monuments of stone.
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TheRonin
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PostSubject: Re: Deities of the Western Continent    Deities of the Western Continent  EmptySat Jul 25, 2015 9:21 pm

NAME: CADEUS


TITLES: The Thief


PORTFOLIO: Travel, Trade, Thieft
TYPICAL WORSHIPERS: Travellers, Shadey Traders and Merchants (non hofflan), Thieves, Rogues, Bards. Vagabonds.

TYPICAL WORSHIPER ALIGNMENT: Chaotic Neutral, true Neutral, some Chaotic Evil, even fewer Chaotic good

FAVORED WEAPON:Deer Horn Knife


LEGEND: Cadeus is said to of traded up various things he had until he traded away an object for divinity itself. However Scholars believe he was actually the divine, or semi divine offspring of Kellith

CHURCH: Cadeus has no formal church, befitting a wandering god. However he is prayed to by thieves, vagabonds and others looking to trade up their lot in life.

SPELL PREPARATION RITUALS: There are no formal rituals.

RELIGION TRAITS:

Rogue of the Road:

Prerequisite: Sneak Attack Class Feature

You may wield the Deer Horn Knife as if it was a dagger. Feats and Traits applying to daggers apply to this weapon.
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TheRonin
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PostSubject: Alphonns the Healer   Deities of the Western Continent  EmptySat Jul 25, 2015 9:39 pm

NAME: Alphonns


TITLES: The Healer, Medicine Man


PORTFOLIO: Healing, Medicine, Alchemy

TYPICAL WORSHIPERS: Healers, The Sick, Alchemists

TYPICAL WORSHIPER ALIGNMENT: Neutral Good, Lawful Good, Chaotic Good, sometimes Neutral.

FAVORED WEAPON:Staff


LEGEND: Alphonns was said to of taught humans the art of medicine. According to one legend a human village came down with a great sickness. They visited the elves asking for help, they were turned back, They visited the hofflans asking for help and where turned back. Finally Alphonns visited them and taught them which plants could be used to sooth the pain, which bark could be used to bring down the fever, and which molds could be used to cure the ailment. Eventually the village was saved and Alphonns was worshiped as a deity.

Scholars believe Alphonns was indeed a divine being, though his origins are unclear. To this day he, or some entity in his name, grants spells to clerics and encourages alchemists and other healers.

CHURCH: Alphonns has temples in most human cities on the western continent. A grand temple exists in the Kingdom of Castille near the plagued lands. Small cults also exist in the northern kingdoms.

SPELL PREPARATION RITUALS: Prayers to good health are spoken, hands are held and the sick are treated while preparing spells. .

RELIGION TRAITS:

Do no Harm:

You may deal non-lethal damage with staves and similar weapons without taking the normal penalty.
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TheRonin
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PostSubject: Re: Deities of the Western Continent    Deities of the Western Continent  EmptySat Jul 25, 2015 9:54 pm


NAME: Asanna


TITLES: Our Lady of Strategy


PORTFOLIO: War, Strategy and Knowledge

TYPICAL WORSHIPERS: Generals, Female Leaders, Female Warriors

TYPICAL WORSHIPER ALIGNMENT: Lawful Good, Lawful Neutral neutral Good

FAVORED WEAPON: Longsword


LEGEND: Asanna is a mysterious deity, the origin of her worship is from some time after the war of the gods. She is worshiped almost exclusively along the border of the hob-front and by Humans. Some scholars beleive she might be an aspect of Andraste, or perhaps an off spring or rival. Views are mixed.

CHURCH: Asanna's church is limited geographically, but well organized.

RELIGION TRAITS:

Way of the Sword

Count your Character level - 4 as fighter levels for the purposes of Weapon Specialization and Greater Weapon Specialization for Longswords.

Way of Strategy

You may use your Charisma score in place of your intelligence score for the purposes of qualifying for Combat Expertise and related feats.
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TheRonin
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PostSubject: The Twin Sister's   Deities of the Western Continent  EmptyMon Jul 27, 2015 3:09 am

Name: The Twin Sisters: True names are unknown to mortals. For to know their names it is said is to have control over their domains.

Titles: Fate, Time (Respectively)

Portfolio: Destiny, Divination and Change. (collectively)

Typical Worshipers, Diviners, Madmen and Prophets.

Typical Worshiper Alignment; True Neutral, though any is possible.

Favored Weapon: Dagger

Legend: The Sisters are mysterious. not much is known about them. They are known to be powerful however. Though not part of the 12 some say they predate them. Madmen whisper in the dark that they are not part of the 12 only because they do not wish it.

All that is known is there was once a conflict, Some-say it was the war of the gods, others say it was during the creation of the world, others still claim it was the summoning of Donar and Desir, and a few claim it was the banishing of the Elemental Tyrants. No body is really sure, but there WAS once a conflict.  The sister known as Fate believed things could not be changed, and the sister known as time believe they could be. With enough knowledge, enough forewarning, enough manipulation things could be changed.

Nobody knows who won that argument, but the sister's have been at odds ever since. Though at odds they are still worshiped as a duo. Their conflicting ideas balancing into a strange sort of neutral as they guide their prophets, clerics and heroes along their way.

Church: Small temples exist to the sister's on the Western Continent. Beyond that their worship exists all over but it is unorganized. Sometimes shrines to them are placed in other churches as gods of strategy give them homage for their knowledge, gods of harvest for their timing, gods of love for their control of fate. But otherwise worship is unorganized.

Spell Preparation Rituals. There are no known rituals, but divinations are often cast immediately after preparation to aid one through out the day.

Heresies
The Greatest heresy in the worship of the twin sister's is the belief in a third sister known only as Change. Yet the older and wiser the follower of the sister's the more likely they seem to fall to this Heresy.

Religious Traits:

Follow their Way:

You may use a masterwork dagger as the focus for divination spells whose Focus or Material component is worth a thousand gp or less. When doing so your CL is +1.

Feats:

Early Warning
Prerequisite: Worship of the Twin Sisters
Your worship of the sister's give you early warning of danger.

When flat footed you may add up to half of your Dexterity modifier (minimum 1) to your flat footed AC.



Sisters Know
Prerequisite: Worship of the Twin Sisters
The Sister's watch over you

You gain a +1 insight bonus to AC, This bonus is doubled during any surprise round.
Gain a +1
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